![]() ![]() To get the most detailed FFB, you have to find the car in the game’s RealFeelPlugin.ini file (found in the root folder of AMS1) and increase “MaxForceAtSteeringRack” by 20% – 30%…I use 25%: divide the original number by 0.75 (make sure to keep the number positive or negative). This can be confusing since, when trying to calibrate the left turn direction, it accepts it while you are physically turning the wheel to the right unwinding back to center.įrom Brandon Powell in the DFP owners group Facebook page: To calibrate VRS DirectForce Pro’s steering axis, you may need to quickly and smoothly turn the wheel all the way to the end stop and return to center all in one smooth, quick motion. So 0 is in fact 100% and 100% would be 200%” But in order to get the wheel to stop rotating at the actual steer lock range of the car I would in theory have to adjust both down to what the car really has. Road Effects 0 in this game just means: As the developers intended it. “The only thing to note here: I keep driver and game on 900° to be able to cover all the cars without having to adjust. Adjust Gain in-game, or Max Force in the VRS Wheel Tool to change overall FFB strength.Įither Max Force in the VRS Wheel Tool or Gain in the ACC options can be adjusted for overall strength. If you still notice some “notchiness” in the FFB, try 1 smoothing. AC/ACC’s natural force feedback is much smoother than iRacing due to a higher FFB refresh rate. Juan prefers 60-80% Max Force, and 0 on all other FFB settings in the VRS Wheel Tool. Here is a screenshot of the suggested game settings from VRS coach Juan Lopez:
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